5/15/2023 0 Comments Bayonetta 3 designThis is also why the βBayonettas don’t share much in the way of fashion sense. I went for an ancient and traditional style for β3 in order to match the Egyptian background art, and I felt it would be in-character for of all the Bayonettas’ costumes to stand out in their own way. Other than their lipstick, the βBayonettas all have the same facial models so I had to set them apart using marks on their faces, different glasses designs and masks etc. I basically wanted her to look as though she’s pyramid-incarnate, hence the unique-looking mask. The Bayonetta from Egypt, otherwise known as Bayonetta β3. There was a lot more to do for this game than the previous entries, and I remember how difficult it was to keep up with the scheduling and coordination while still keeping each design as precise as ever. So to try and make the designs as lavish as possible, I came up with some elements and worked with the 3D modelers to bring a sense of style with movable parts that would sway when she moves. The βBayonettas differ visually to the main character, but if they didn’t stand out in their own way then that wouldn’t be very Bayonetta-like. Unfortunately there were a few reasons we couldn’t do that with the βBayonettas, so instead I focused on creating designs that fit in perfectly with each parallel world while also having their own distinct and unique taste. When it comes to Bayonetta, one of her more intruiging points is how her clothes are formed with her hair. I don’t think any other woman can pull off high-heeled sneakers as well as she can! She happened to be given the Yo-Yo weapon (the foot parts kinda look like roller-skates), so she ended up as this street gang witch clad in street fashion. I thought about what makes a “Tokyo-like” witch and a “Tokyo-like” design. (She’s not really there to fight, though. She’s the leader of a street gang that rules the streets of Tokyo. The Bayonetta we find in Tokyo is Bayonetta β1. It’s fun to see what the Bayonetta of each world is like and how they interact with the main Bayonetta. First up is Bayonetta β1.īayonetta visits a few parallel worlds in this game, and each has its own version of Bayonetta. Let’s use the same order as in the video. This is the third Umbran Studies entry regarding character design, and I’d like to introduce you to the original designs and 3D models for two of the βBayonetta (pronounced “Beta Bayonetta”) characters. It’s been over two months since the release of the game. I was the lead character designer and art director for Bayonetta 3.
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